Hallo! Tracked shipping to Austria with Delivery Duty Paid for just €3.99  

Ship to
Austria
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Select your country

Americas

Europe

Rest of the world

portada The Game Business Guidebook: What to do When Nobody Wants Your Game de Diego Ricchiuti(Crc pr Inc)
Type
Physical Book
Publisher
Language
English
Format
Paperback
ISBN13
9781032585390

The Game Business Guidebook: What to do When Nobody Wants Your Game de Diego Ricchiuti(Crc pr Inc)

Ricchiuti Diego,Henley John (Author) · Crc Pr Inc · Paperback

The Game Business Guidebook: What to do When Nobody Wants Your Game de Diego Ricchiuti(Crc pr Inc) - Ricchiuti Diego,Henley John

Cheaper New Book Imported to Austria
Delivery: 16 Sep - 23 Sep Shipping: 18 to 22 business days.
74,14 €
Faster New Book Imported to Austria
Delivery: 26 Aug - 28 Aug Shipping: 4 to 5 business days.
107,67 €
Import costs and 10% VAT included in the price ✅
74,14 €

Synopsis "The Game Business Guidebook: What to do When Nobody Wants Your Game de Diego Ricchiuti(Crc pr Inc)"

This book is the perfect toolkit for any developer who wishes to transform an idea into a viable business. From the experience of a game designer and a business developer, it covers every step from the conception of the game to signing a deal with a publisher; finding the right type of funds, sending follow-up e-mails, and attending trade shows are just a few of the tools the reader will find in the book.Benefitting from the authors' combined 30+ years of experience in the industry, the book provides an in-depth business strategy for games. The book is divided into four sections: introduction, preparation, execution, and contingencies. The reader is presented with the knowledge required to get started, both for the company's culture and strategy and for the team's pitching abilities and material. In the action phase, the authors explain how to prepare a budget, deal with the publisher, and cultivate their professional relationship. Lastly, the book explains how to deal with unsuccessful scenarios in being funded and how to self-publish as an investment for better exposure and future opportunities.This book will be vital reading to all independent game developers, those working at AA game studios, and aspiring business developers.

Customers reviews

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews