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portada Level Design: Concept, Theory, and Practice
Type
Physical Book
Publisher
Language
English
Pages
404
Format
Hardcover
ISBN13
9781138427952
Edition No.
1

Level Design: Concept, Theory, and Practice

Rudolf Kremers (Author) · A K PETERS · Hardcover

Level Design: Concept, Theory, and Practice - Kremers, Rudolf

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Synopsis "Level Design: Concept, Theory, and Practice"

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

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The book is written in English.
The binding of this edition is Hardcover.

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